Tag Archives: towns

Your Town’s Main Attraction

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(World Building, part 3)

Introduction

We’ve been discussing World Building over the last couple of articles and if you haven’t had the chance to read them yet check them out now… WB1 and WB2. In this article we continue the discussion of Town Building by zooming in on the town and taking a look and what might bring someone to your town. What is the main attraction or focal point of your town?

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The Fishing Village

Most of your towns; from a small village to a large city, has some sort of trade that it is known for. In a fishing village that trade of course is fishing. Most of the men would head out to sea in the early morning and not return until afternoon, or evening depending on the success of their catch. Fishmongers; traders in various fish and other seafood would have shacks set up along the beach hocking their wares.

As a main attraction, your town could be built in a horseshoe shape with a large lake at its center. Perhaps a large ocean-themed gambling house could be built on stilts in the center of the lake to attract visitors. The only way to get to the casino would be by boat.

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Another idea, and something a little more unique, would be a bait-and-tackle shop. Most citizens would visit the local tavern for news and gossip. In a fishing village, a shop that sells live bait and rents boats would be a better locale. It allows the writer a little more creativity than your typical dull tavern setting.

 

The Inland Village

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A blacksmith might be the main attraction of a village further inland and away from a large body of water. Like the tackle shop, this could be a place where people come to socialize while watching the smith work on the latest project.

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If a village is too small to house a tavern or common room, a boardinghouse might be the main attraction of your village. A large farmhouse with multiple beds for travelers which would include a meal or two. Perhaps if it is on farmland, the owner might get a couple hours of labor out of a visitor in exchange for room and board.

 

Town Attractions

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The larger the town the bigger, and sometimes better, the attraction. A town I created called Manzana Gran (“Big Apple” in Spanish), the main attraction was the Emerald Gardens Coliseum. I created a large gladiator type event called the Colossal Warrior Challenge which came around once a year. There was another event called the Chaotic Mayhem Series which was similar to football teams but with weapons. Other events such as plays and circus-like performances could be there. Plus, I created the fantasy version of concessions to be in the outer ring of the coliseum.

 

The Tourist Trap

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Just like any place in your own hometown area, there is always some little place where people like to go for a quick trip, buy some little knick-knacks and pay too much money for food, gas, and local entertainment. In your world, you can do the same thing. Create a collection of ruins where a mighty civilization once lived and promote it around the countryside as the place to see when in the area. Create a monument to a great battle that took place decades or centuries ago and give tours.

Not all tourist traps necessarily have to be legit either. Some of your local thieves guilds might create said tourist trap as an actual trap! For example, a guided tour in the woods only to be attacked by a band of trolls who rob every tourist and split the loot with the guild. Another could be a scenic boat ride to be overrun by pirates. The list is as endless as your imagination.

 

Conclusion

Remember, as standard as a tavern is for a centerpiece of a town for entertainment, it doesn’t always have to be the main focus. Try something more on the unique side and your readers will thank you for it. Please share any ideas that you might have for a main attraction, I’d love to hear from you.

 

Until next time,

Happy Adventuring!

Chris